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Diablo 3′s new game director outlines the future of the game, Auction House

Diablo has always been one of the more hardcore dungeon crawlers ever since the original, and it looks like Blizzard will start to look in to implementing a competitive ladder for the game. There was a competitive ladder in Diablo 2, and if Blizzard gets one into Diablo 3, it will work just like the one in D2.

Mosqueira says he was originally brought onto the Diablo 3 team to help develop the console versions of the game. (The title is coming to PlayStation 3 and PlayStation 4.) After the departure of former game director Jay Wilson, who has moved on to another Blizzard project, Mosqueira shifted his attention from the console version to Diablo 3 as a whole.

He says he wants to keep the “core magic formula” of Diablo in tact and refine the game’s experience. Here’s how.

“We want items to feel more meaningful, and we want players to be excited about the next loot drop,” Mosqueira wrote, echoing similar sentiments posted by fellow Blizzard designer Travis Day. “Our goal is to make the loot experience more enjoyable for ALL players. This includes reducing the amount of loot that drops while improving the overall quality, introducing targeted Legendaries, and giving players ways to directly customize their character’s armor-both visually and mechanically.

“We’re also looking into ways to reduce the impact of the Auction House,” Mosqueira adds. “While we think the feature does provide a lot of value, it shouldn’t feel like the end-all-be-all force driving character progression.”

At the Game Developers Conference this year, Jay Wilson said Diablo 3′s gold-driven and real-money auction houses “really hurt the game.”

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