Soul Wars (abbreviated as SW) is a members-only minigame that was released on 10 February 2009. The entrance portal to the minigame is located in the south-west area of Edgeville. Similar to Castle Wars and Stealing Creation, it is a team-based minigame that lasts twenty minutes per game and can be played on any world. In Soul Wars, two opposing teams compete against each other to gather Soul Fragments and offer them to the Soul Obelisk in order to weaken, and ultimately defeat, each others’ Avatars, using a combination of combat and Slayer skills. This is a “safe” minigame; if you die, you will keep all of your items, even if you are skulled. Players will respawn in a graveyard that is controlled by their team, and can rejoin the game after 15 seconds. Lifepoints, Prayer points, Summoning points, adrenaline , and run energy are restored when a player dies and at the end of each game.
The Hybridmancer is a Necromancer build that combines the spells of the Bonemancer with the potential of the Summonmancer to outnumber his enemies.
He hybrid build is a build consisting of a mix between the aforementioned Summoning and Bone skills. It utilizes defense and offense, along with a balanced minion system that makes it highly efficient against any difficulty and any area.
The build allows for quick movement and killing, while keeping a versatile arsenal of spells for any area, including Bone spells for attacking specific monsters. It also allows for the exchange of Bone spells for Poison spells, for added power if needed. Many of the items can be interchanged with others to increase power of either/or section one wishes to choose in this build.
It is often referred to as the Lazymancer build, as you can simply cast Amplify Damage on the monsters and your minions will slaughter them within seconds, allowing you to basically walk through the entire game without clicking an unnecessary amount of times.
Placing your stats is not very difficult to do, you should only increase your Strength as much as needed to use your equipment, as for the Dexterity and Energy, they should not be touched within this build, as excessive Mana is not needed. The rest of your points should go solely into Vitality.
With Bone Armor having a decent amount of absorbing ability, your only weakness are purely magical spells, which is why the increased vitality is necessary. The build’s true strength lies in the skeletons, but with the finished build, Bone Spirit/Spear will be dealing decent damage as well, so destroying run-away minions will not be so difficult in the end. But only in the high levels does this benefit really shine.
The first layer skills
Reach this layer all the skills needed to level 2.
Slam the target, giving the weapon damage XX X% chance to knockback.
Each attack attack to the additional X target and attack speed is increased by X%.
The barbarian attack multiple targets at the same time, given in front of him all the target X% weapon damage.
The second layer of skills
Reach this layer all the skills needed to level 3.
Shake trampled Ground Stomp
Stomping ground, stun all enemies within X feet X seconds.
Ignoring the pain Ignore Pain
All damage X% reduction and the immunity of the body, traps and stun effect.
Battle roar War Cry
Chilling roar issued once given the value of the Barbarian X point anger, increased armor defense, and all teammates within X feet in the effect of X% for X seconds.
Weapons Throwing Weapon Throw
Barbarians Thrown to his enemies, X% weapon damage and reduce the target X% of normal movement speed for X seconds.
The third layer of skills
In this layer all the skills needed level of 6.
X% attack speed and X% weapon damage attacks will increase in X seconds each time. Violent accumulated X times get a increase of X% attack speed and X% weapon damage overall reward.
Attack, barbarians X% chance to attack to all enemies within X feet X% weapon damage, and each time by an enemy attack can restore X% of life.
Hammer of the Ancients Hammer of the Acients
Summoned in front of a huge hammer to give the enemy a X% weapon damage, and X% crit chance.
The fourth level skills
In this layer all the skills needed to level up to 10.
Leap Attack Leap Attack
The barbarians make a strong jump, give all enemies within the landing point X feet X% weapon damage.
X% movement speed increase in X seconds.
Intimidation roar Threatning Shout
Send a terrible roar, enemies within X feet X% damage reduction in X seconds.
Fifth floor skills
In this layer all the skills needed level of 14.
Acient Spear, Spear of the Ancients
Pole of ancient spear is thrown within X feet, pulled in front of the savage to all enemies within range, reducing their movement speed and give XX damage.
Fighting Fury Battle Rage
Into a rage, X% bonus damage and the fatal blow probability of X% reward in X seconds.
A violent and brutal attacks on the enemies within X feet X XX% weapon damage, and at least for X seconds extra physical damage.
Earthquake ground wave Seismic Slam
Shock the ground, a shock wave is generated before the barbarians, given X% weapon damage and a knockback.
The sixth floor of skills
In this layer all the skills needed to level up to 20.
Violent onrush Furious Charge
Onrush to the front of an enemy, the enemy X% weapon damage, and to give The enemy onrush way X% damage.
At close range to taunt enemy, the enemy attack you X seconds. Taunt the enemy to reduce the Barbarian X% damage.
Barbarian Whirlwind gesture, given all the objects in his path multiple attacks, each attack has a X% weapon damage.
Seventh floor skills
In this layer all the skills needed to level up to 26.
Ancestral Spirit Call of the Acients
Summon the three barbarians ancestral spirits; the Talić Korlic and Madawc, they have X% weapon damage for X seconds.
Violent vibration land, to produce a wide range of damage to nearby enemies.
Berserker Rage Warth of the Berserker
Enter the strong state of fury, enhance some attributes in X seconds (the fatal blow chance, attack speed, chance to dodge, movement speed). The monster will harm the immune Barbarian reduce X% damage not immune.
I encounter the dune thresher (long-tailed lizard point here), people think I went that held the surrounding Huangjiao adventure certainly concerns. The person who has been to have set fire to the same scene, and Miles the uninhabited’s hidden terrorist Beast border Wasteland certainly deep this experience.
In fact, was not always so. Many years ago, I had four duty-bound to go adventure. Border Wasteland is a place full of wild species, even if that held it is difficult compared to the heyday of the land of death.
Border Wasteland was not so much fulfillment rich (another crazy) mining house, until the establishment of a powerful military fortress Lut Bahadur (literally: Guardian of the fortress) to guarantee the cliffs shelter lacuni (leopard) can not threaten card Dean of security. Lut Bahadur, the hermits have guarded this piece of barren land four hundred years after the precious ore found in areas known as the the Stinging Winds (biting sand wind). Town called Alcarnus soon formed, emitting a lot of small settlements here to become a regional mining center. When the third after Dahlgur oasis towns established, that held totally dominate the border Wasteland. Border Wasteland rely on the Dahlgur caravan provides fresh food and fresh water, as well as protected by guards.
But of our youthful monarch Hakan II, decided to no longer support that held barren and abandoned the people. Now, no caravan is safe, refugees began tapping into a border Wasteland refugees. Haikadian the door, our cities urgently in need of rescue. I communicate a long time and a lot of the refugees, they circulated among the legends make the most powerful adventurers stopped. Despite their mysterious worship to summon the story of the crazy army due to their lack of understanding of these things have been decorated their madness, or so I’m sure what terrible things quietly come to the border Wasteland.
Immortality is a malignant tumor on Earth, no one would dare to observe their presence and to rid them. When we can stand up to the army of the undead specter of resistance by the mad mage or self-proclaimed God summoned skeletons? Do not think that there is no skeleton attacks we’re safe, we will never be safe in this evil place. They are organized to attack us, remember my words.
Although the skull looks stupid, but we can not underestimate them. We can not lift them from the concerns or ignore their problems. Now is not the time to explore their true nature. I study a lot, let me correct a wrong understanding them. After several months of steep research, I’m going to study the these evil monsters found information published.
Contrary to what I think, a summoned skull is actually from different skeleton bones, rather than from a skeleton. Their structure so that they can be dismantled and reassembled, as long as there is enough bones, you can easily summon skeletons. This is not to say that a skilled wizard can not be everywhere summon skeleton warriors. Easier than in the middle of a forest in the cemetery summon a skeleton army.
In addition, I believe that a skeleton’s intelligence is determined to summon the energy and magic of the shaman range. Theoretically the same mana cost to summon a cunning and clever servant or a team of hundreds of people stupid army. Perhaps because they do not believe that the presence of skeletons found in a victim that they like to hide in the barrel, intermittent gurgling sound in the first three centuries.
Compared with other mindless walking dead and groups hunting ghouls and other undead skull overall much worse, because they can be the group compiled army and command. The evidence shows that it takes only a little more energy, the skull will be able to have the wisdom to use shields to protect themselves and allies. I refer to them as “shield skeletons”, although unlike basic skeleton warriors as a large number, but they are very popular.
If I said above points are not to convince those who doubt this serious issue, we take a look at those skeletons Summoner. The Skeleton Warrior wisdom specialized summon undead army needs to replenish. Join in this mixed undead army Summoner can they become a self-sustaining army forever reborn, followed their masters.
“I think the opposite, in fact each a revival of skeleton warriors in fact not a corpse come,
But by numerous corpses fragments re mosaic. ‘
The Diablo III launch site is now live! The “Darkness Falls, Heroes Rise” site will reward you and your friends for preparing to face the impeding demonic invasion and rising up as the heroes of Sanctuary. You’ll be able to find new information, videos, unlockable content, contests, a banner customization tool, and your chance to win five exclusive sigils for use on your customizable banner when Diablo III launches. Venture to New Tristram, seek the fallen star, and fulfill your heroic destiny.
Exclusive In-Game Sigil：Each week a new hero will be unlocked on the site, beginning with the demon hunter. During any class’s week, you’ll be able to customize a banner displaying an exclusive class-specific sigil. By entering your Battle.net account information, you will earn that class sigil for use in Diablo III after it’s released. These sigils are only available by customizing a banner on this site during a class’s week, so don’t miss out. As the promotional campaign will move on to a new class each week, the previously unlocked class sigil becomes locked. You can only earn the current week’s class sigil*, so it’s important to come back each week if you want to earn all five.
Tips：Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect.Please keep in mind that some issues cannot be addressed without a client-side patch update.In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party.Tyrael no longer has collision when he is your active follower?Pots of ashes in Act I and vases in Act IV will now drop less gold when destroyed?Fixed a bug where players could turn in the same quest repeatedly and always receive rewards as though they were completing the quest for the first time.
Things don’t look good forDiablo3! Servers constantly going down is a pain.Especially when on the log in screen there is no active news from blizzard saying anything is wrong.This is breaking news and should be posted. Especially since Starcraft won’t work either! Blizzard seriously needs to do something about Asian players in public games. It has been too many times where I don‘t even get one American player to join and not to mention, none of them can communicate in English. It really destroys the server. Some Diablo players are still keeping getting kicked off and dying. They just want to know when they can go back in game.
Servers are down, and most Asian Diablo fans get mad on maintenance day too. Blizzard is acting like it isn’t trying to fix it.Most Asian Diablo fans just hope Blizzard can open the Asian serve. If Blizzard doesn’t fix the Asian server.Us server will be full of Asian players. Copy items, Diablo III Power Leveling.. these things will attack its server.Please give blizzard a break. I think they doing a very good job created us this game.If our Diablo fans need cheap Diablo 3 gold, please come to diablo3goldsell.com .Enough Diablo 3 Gold in stock for dear Diablo players here!
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