NBA 2K18 Will Have Three Different Versions

The official Twitter of NBA 2K18 has explained that content will have the three different editions of the title. This new installment of the series will arrive on PlayStation 4, Xbox One, Nintendo Switch and PC on September 15 and these are the three different versions that will have.

breakdown

  • Standard Edition (Cost 59.95 euros): If we reserve the normal edition of NBA 2K18 we will get 5,000 coin VC, 10 weekly packs from MyTEAM where we will secure Kyrie Irving and also a shirt with the typography of this player for MyPLAYER mode.
  • Legend Edition (Cost 99.99 euros): The second version of the 2K Sports game will include 100,000 VC coins, 20 weekly MyTEAM packs where Kyrie Irving and three Shaquille O’Neal shirts and shoes are also secured for MyPLAYER . So far the digital content of the edition will arrive, but it also contains stickers, cards and a poster of Shaquille O’Neal.
  • Legend Edition Gold (Cost 149.99 euros): This is the final edition of the game and contains everything mentioned in the Legend Edition plus 150,000 extra VC (total 250,000), 20 weekly MyTeam packs and a collection of Shaq for MyPLAYER. Regarding the physical content with this edition we will receive five more jerseys from Shaquille O’Neal and a special cover.

As you can see the biggest differences between one version and another are the digital content that the Legend Edition includes. It should be added that despite its high price may be the two most expensive versions are a very good choice for people who will play a lot in MyTEAM and MyPLAYER modes. We remember that from this link you can know all the assessments of the players that are known so far.

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Complete Madden NFL 18 Trophy List

Since the Madden NFL is an annual game series, we do not usually see much difference between its versions. However, the Madden NFL 18 is a big change compared to the previous version of the series. The use of the Frostbite engine has brought visual play to a new level of realism and, in addition, EA has been struggling to put the events of American football day. Although all of these features are great, the best part of the Madden NFL 18 is definitely its Longshot mode.

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While the game is set to be released on August 25th, its trophies that you may get in Longshot story mode were listed by EA.

Platinum

  • Madden NFL 18 Master – Congratulations on earning every Madden NFL 18 trophy!

Gold

  • Going For Gold – Earn gold from a drill inside the Skill Trainer.
  • Tom Brady Legacy Award – Using a created player, coach, or owner – surpass a legacy score of 27,000.
  • Full Set – Win a game with each of the 32 NFL teams – wins count across all game modes.

Silver

  • John Madden Legacy Award – Using a created player, coach, or owner – surpass a legacy score of 10,000.
  • Steer Clear – Complete every Steer the Ball mechanic without hitting an obstacle. Midpoint
  • Spider 3 Y Banana – Successfully complete every playcall moment in Longshot.
  • Redemption – Redeem yourself in the Longshot Finale.
  • Team Building 101 – Activate two Chemistries at the same time.
  • 2nd Rounder – Make game-winning FG under 10 sec. after missing 2 or more previous kick attempts.
  • Triple Crown – Record a sack, a forced fumble, and a fumble recovery with the same player on a single play.
  • Not OP – Successfully use the swat mechanic to force an incomplete pass.
  • Pass Academy – Successfully complete the Target Passing Mechanic Tutorial and Skills Trainer drill.
  • Reach Out – Execute a successful reach tackle while being blocked.
  • Comeback City – Comeback and win when trailing by 17+ points at halftime.
  • Situational Awareness – Make a Coaching Adjustment in the 4th quarter or OT.

Bronze

  • Carson Wentz Legacy Award – Using a created player, coach, or owner – surpass a legacy score of 50.
  • Complete Act 2 – Complete the Second Act in Longshot
  • Move Master – Successfully fake-out a defender when prompted to perform a ball carrier special move.
  • You are the Longshot – Become the star of the Longshot TV show.
  • Who’s the Man – Finish with a higher score than Dan Marino in the Military Throwing Game.
  • Trust Your Arm – Lead your team to a win in the Longshot 7 on 7 Game
  • Prove it on the Field – Finish Longshot with great on field performances.
  • High IQ – Finish Longshot with a high football IQ.
  • Draft Grade – Raise Devin’s grade in the scouting report to 7.0.
  • Complete Act 3 – Complete the Third Act in Longshot.
  • Max Effort – Hit every QTE gameplay sequence during the high school flashback.
  • Carnival Games – Beat Josh Butterly in the Longshot Throwing Game.
  • Ezekiel Elliott Legacy Award – Using a created player, coach, or owner – surpass a legacy score of 620.
  • A New Hope – Complete the First Act in Longshot.
  • This is My Ultimate Team – Create a MUT Team.
  • Lockdown Corner – Win 3 presses in a single game with the same CB.
  • Grindin’ Solos – Win a MUT Solo Challenge.
  • Throwin’ Dots – Throw a Passing TD using the Target Passing Mechanic.
  • Larry Fitzgerald Legacy Award – Using a created player, coach, or owner – surpass a legacy score of 8,750.
  • Eli Manning Legacy Award – Using a created player, coach, or owner – surpass a legacy score of 7,750.
  • Marshawn Lynch Legacy Award – Using a created player, coach, or owner – surpass a legacy score of 6,500.
  • Matt Ryan Legacy Award – Using a created player, coach, or owner – surpass a legacy score of 4,050
  • Eric Berry Legacy Award – Using a created player, coach, or owner – surpass a legacy score of 2,150.
  • Mike Evans Legacy Award – Using a created player, coach, or owner – surpass a legacy score of 1,050.
  • Negotiator – Win a MUT auction.

NBA 2K18 Improves Its MyTeam Mode

MyTeam does not escape the small 2K annual improvements. In a trailer, some new releases are unveiled.

New design of coach cards and play modes are in the spotlight. But it is especially the two new modes of play that are interesting. In “Pack and Playoffs”, you can create your five quickly with a Draft. The “Super Max” mode adds on its side a salary cap to complicate the constitution of the teams.

These additions are to be found from September 15th.

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The Elder Scrolls Online: Morrowind A Simple Expansion

Review The Elder Scrolls Online: Morrowind – The Famous Open World RPG The Elder Scrolls III: Morrowind signed Bethesda was released more than 15 years ago. Many players retain great memories of Vvardenfell Island, fortunately remembered by two other great chapters, Oblivion and Skyrim. And if we told you that you could have a chance to get back in the Morrowind province, even though 700 years before the events in the original game?

It is thanks to The Elder Scrolls Online that you can launch into a new adventure on Vvardenfell Island, and more specifically thanks to the expansion of The Elder Scrolls Online: Morrowind. It’s a MMORPG with just a few years on the shoulders (just over 3) that gets richer since June 6 of this new content that could also attract those who usually do not get caught out of online role playing games. Let’s find out why.

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Return to Vvardenfell

Defining The Elder Scrolls Online: Morrowind a simple expansion would not make justice to the work done by Bethesda. ESO: Morrowind adds a story of over 30 hours to the many content already available, aimed at the avid players of the famous MMORPG with a special eye for new players. And it is in the hands of new players that we have fallen into this adventure, experiencing what it means to go from level 1 to Vvardenfell Island without ever approaching ESO.

The neophyte player is welcomed by the classics of choice of class and the creation of the other virtual ego. In this regard, we can tell you from now on that the integrated editor has nothing to envy to that for example present in Skyrim. You can adjust height, size of every single element of the body, including various face measures, and many other details. In our case, to fully experience the innovations introduced in this expansion, we have fallen as Warden, the new class in some respects to the druids of Dungeons & Dragons or World of Warcraft. The Warden is the perfect class not only for those who are approaching ESO for the first time, but also for those who plan to face this adventure alone, without being influenced by other players.

Yes, because Bethesda, in addition to making an unpublished adventure suitable for newcomers, has also focused particularly on making gaming dynamics accessible to the most solitary. Right from the very first levels of play, the Warden has the ability to summon a Feral Guardian, a precision warrior bear, able to fight you side by making us feel less the weight of loneliness. The world of ESO is still very rich in life: in the early Morrowind areas you will find a lot of players involved in the same missions you can work with or just ignore.

And the new player integration system does not end here. ESO veteran users will arrive at Morrowind at a more advanced level, finding challenges that are appropriate to their degree, but you can still reach 50th level characters and have a perfectly balanced experience for both of them. At this point you will be wondering: and once the new adventure in the Morrowind province is over, what happens? History will guide you to the previous MMORPG content, allowing you to deal with tens and dozens of hours of content.

ESO has evolved so long that it would be a real madness to explain everything by wire and by sign. Over the years the monthly subscription has fallen, which means that you can buy the game plus Morrowind expansion without having to invest more money. There are also 4 DLCs and a dungeon pack, plus PvP sessions (there are also the brand new Battleground 4 vs. 4 vs. 4), objects to be unlocked, the so-called The Craglorn Zone specially designed for veteran players, hundreds of Quest, let alone the crafting system!

If what you’re asking about is naked and raw gameplay, you know that ESO, and consequently Morrowind, has inherited a lot from the games of the Elder Scrolls saga, as well as it was legitimate to expect. Those who want to step back into the Morrowind province can do so with very similar gaming dynamics. You can take the first-person view (what we might prefer) and fight using mechanics really similar to those seen for example in Skyrim.

Fights are therefore much more dynamic than those seen in other MMORPGs, as our character has to hit with mouse-specific controls, start from opposing strikes, roll over as needed to avoid blows and use special abilities that will be placed in a ‘ Fast bar, which can also be used with specific keyboard buttons. And to answer another question you may be wondering: yes, we’ve tested everything on Windows PCs, but Elder Scrolls Online’s expansion is still available for both PS4 and Xbox One. Just like in Skyrim then using specific weapons or pieces of armor will increase your ability and efficiency in using that particular class of equipment. Each time you step up, you can increase one point one of the three basic features, stamina, life and magicka, plus skill points to spend for example in magic or skill-specific weapons and armor. In short, a real role-playing game immersed in an incredibly vast online world.

Review The Elder Scrolls Online: Morrowind – Final Judgment – We Must Admit That The Elder Scrolls Online: Morrowind manages to exercise its charm, and even if you are not too likely to play online it might surprise you more than a surprise. Bethesda has placed an almost manic care to make it accessible to anyone, even so called lonely wolves, in fact further renewing a product that over the years has been able to evolve adapting to the tastes of its users.

There is also to be said that the technical sector is partially swinging. Certain glimpses of the Morrowind and surrounding area, as well as some in general on the continent of Tamriel, are really amazing, but there is little to go around: this is a graphic sector that has a few years behind it. There is also to be said that thanks to this graphic segment, the game runs smooth on all platforms, of course a little better on PC, and even with not too recent hardware it is possible to play all in high definition and even more Of 60 fps.

The Elder Scrolls Online Will Receive The Addition Of Horns Of The Reach

The company Bethesda announced that the next addition to the role-playing online game The Elder Scrolls Online will be called Horns of the Reach.

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With the new addition, two new dungeons will come into play. The first of these is the Bloodroot Forge, an ancient, long forgotten smithy recently discovered by the Reachmen and their minotaur allies. This smithy, created by the Daedric prince Hircine, is rumored to be able to create weapons of incredible power. The second dungeon Falkreath Hold will send players to the besieged township. New dungeons will be available in the normal and veteran mode, they are waiting for you to meet with old and new enemies.

Together with the paid DLC, a free 15th update will be installed, which will bring a new Battlegrounds, Arcane University. This map is located in the Imperial City, it has many high platforms and sophisticated teleports. There will also be a new mode for fights, Chaosball. In it you need to keep the ball as long as possible, but the longer the ball is in one team, the lower its defense, the weaker the healing and the higher the damage caused by the ball. Access to the new Battlegrounds and the new regime will be granted only to the owners of the Morrowind add-on.

Addition Horns of the Reach will be released in August and will be free for all ESO Plus subscribers. More news about ESO focus on our site.

Albion Online: Players’ Wishlist Of Changes

In order to consolidate the feedback a little better, the develop team ask testors for the three things that things they really didn’t like or felt were out of place. Here are what they hate and some suggestions.

Albion Online

Trash System – Remove the breakage/trash system. Space is mostly at a premium and death is too harsh in that regard.

Crafting – Crafting book so we can see recipes without having to be at the crafting station. When Crafting, if you have enough mats in inventory, give us a selectable slider to craft multiples of same item, like resource refinement. Also same for building and repairing buildings, one click and use all mats in inventory, instead of one click per 5 resources used.

Map System – Change the Map system, it needs to be more accurate and contain more info, since the game depends on travelling. Be able to adjust mini-map from entire area to/and or immediate area. Include dots on map for mobs and enemies (already have dots for guild mates). In addition to the whole world map, a detailed map of each zone that players can open up is needed. “I would like to put markers on that map. I would like to be able to see my guildmates on that map. I could never quite tell where my guildmates were this round because the distance their dots were showing up was so small, the mini map is so small, and the buildings I had placed were covering their dots when those dots did show up.”

Movement – Mounts are needed, a great deal of time is spent traversing the land back and forth from house to Gatetown, to craft. So much time spent running from here to there and back again. So much time. Either Mounts, Teleportors between npc cities like Gatetown and King’s Market.

Real Estate – Need more space for buildings/tents/houses. Some people are building multiple tents because there isn’t enough space to go around. If there’s going to be limited plots in safe zones for housing, these should only be available to solo players.

Guild – Let guilds control whole zones, fill the zones with more personal plots that a guild can rent out to the public or keep for guild use with guild protection on storage in guild claims. Once a guild gets a territory, members should only build housing there. The base plots should be redesigned allowing more buildings. Maybe make the whole area available for building. We can mine and chop trees down, why not terraform the land in base, to make housing spots available. There could be plots for sale in PvP zones, to help alleviate this problem.

Combat – When you get hit enter combat as well, shorten ‘in combat’ timer or create a hotkey to switch between “fighting” mode and “gathering” mode. Automatically swapping to the correct tool for harvesting while holding your weapons would be a very nice change. Remove or reduce cooldowns in PvE/non combat.

Auction Houses In PvP Areas – Availability to build Auction Houses (preferably a lot smaller than the one in King’s Market) in PvP guild plots – I think if this was implemented, a lot of PvE players would want to sell their excess armors and weapons that they make while unlocking higher tier armory and weaponry. This would let the PvP players buy their armors/weapons and go out to battle quicker. Having the auction house so far away from PvP areas will also have a negative influence on PvE players, as the demand would be lower and supply would be higher due to the fact that nobody would want to travel 4-5 or even more cluster to get there and then back.

Other Advices

  • Detailed spell info with numbers. How much damage exactly does a spell do before resists. How much does spell heal for, how much does an ability buff.
  • Implement a “party system” (Allowing any character to create a party consisting of 2-5 players that can chat/know each other location.)
  • Create a Joystick for mobile users, enlarge buttons for tablet users.

How To Play As Solitary Player In Morrowind Of The Elder Scrolls Online

If the player has spent a lot of time playing role-playing games, chances are he or she has greatly improved their individual adventures skills, and those skills will also apply to the massive multiplayer universe of The Elder Scrolls Online, and especially to the recent TESO: Morrowind.

Here are seven tips for solitary players in Morrowind:

1. Playing With Class
To play Morrowind you have to create the appropriate character for the task. For example, it is interesting to take into account the new class that comes with Morrowind: the Warden, one of the most entertaining options for individual play for two reasons. The first, because some of their offensive abilities can be improved so that they also give them defensive advantages, such as healing or resilience. And the second, because very early in the adventure the Warden will have the opportunity to unlock the Feral Guardian ability, which provides the ability to summon a bear that fights next to the player, so even in the individual game, the player You do not have to be alone.

2. Orientation
Morrowind is big and packed with new and interesting places to explore. However, even if half the fun is provided by the trip, it can sometimes be dangerous to travel alone. There are some useful ways to travel that will be interesting for those who do: First there are the Silt Striders, huge insects that are domesticated to take travelers from one city to another, which will allow shortcuts to most of the major settlements in Vvardenfell. Some cities also have shipowners who can quickly take the player to other ports. And then there are the Wayshrines, a portal that allows teleportation between one temple and another.

3. Missions
From a slave rescue from a corrupt government to destroying the entire island of Vvardenfell from destruction, Morrowind is well loaded with missions, all of them important and complex, in which the individual player can participate. In addition completing missions will provide the player with top quality equipment objects that will be especially useful for solo players who do not have a group to exchange items with.

4. Equipment
Traveling alone through the unexplored regions of Vvardenfell will mean that the player will not have anyone to keep your backs. Therefore, it is better to have the necessary tools to face any situation, and to collect all the objects that the player finds in his path. Weapons and armor can be sold, or even dismantled and obtained raw materials and ingredients can be converted into potions and foods to sell or save for later consumption.

5. Ride Big Mount
The mounts are especially useful for solo play, they serve to travel great distances quickly, to escape from difficult situations, and to increase the capacity of load.

6. Improvements
Food and drink may temporarily increase the player’s reserve of magic, health or stamina. Potions can increase damage, stamina, speed or invisibility.

7. Getting Extra Help
If the player needs extra help, chances are the Crown Store will have what it needs. From repair kits to powerful healing potions, from nutritious meals to scrolls that help you level up faster, from soul gems to potions, the Crown Store has everything you could need or want.

The Elder Scrolls Online: Morrowind is now available on PC, Xbox One and PlayStation 4.

A Launch Teaser For The Elder Scrolls Online: Morrowind

The extension The Elder Scrolls Online: Morrowind is the ultimate teaser for several days after its release.

In this new story that integrates the MMORPG developed by Zenimax Online, the player can go to the island of Vvardenfell on which it will be necessary to help the living god Vivec to regain its powers. On the program, dozens of hours more quests, an unprecedented playground and a good dose of nostalgia.

The Elder Scrolls Online: Morrowind is now available on PS4, PC, Mac and Xbox One. If you need gold while playing in The Elder Scrolls Online: Morrowind, you can buy ESO gold on ESO-GOLD. You can get 2% discount with code “teso” if you buy gold here.

Albion Online Presented Hector With Version 1.0.324

Since Albion Online presented the Hector update with a huge post of the major in-game changes on June 7. Here we’ll show you some details on the improvements of Hector in addition to the “Main Innovations Of The Hector Update“.

Improvements

Health bars have been given a visual makeover.
An energy bar is also now shown beneath health bars.
Load screens are now approx. 700% more sumptuous.
The Destiny Board UI has been brought up to date, and is now much easier to read.
The Destiny Board tracker widget is substantially improved:

  • You can change its size!
  • You can show percentages!
  • You can untrack individual nodes!
  • You can switch to an “icons only” view!

Destiny Board completion notifications have been updated to be sleeker and more modest (and therefore use up less of the screen).
World map has been smoothed and polished.
The territory UI has been overhauled, as has the UI for scheduling attacks.
The GvG UI has been overhauled too (and you can now kick players from GvG again).
Multiplayer expeditions will now tell you what role other players signed up for (so you can kick your “healer” who’s using dual daggers).
You can now adjust the quality of footsteps in the options menu.
Hovering over resources in the world now displays a tooltip telling you what type of resource it is (can be disabled).
The cluster map now has a compass border again!
The Keeper leadership – including the Earthmother – once again walks the world, and can be found in Inis Mon.
Inis Mon replaces the old Caerfyddin area.
Added a proper “buildings” button to the HUD.
The travel planner UI has been improved.
The portrait selection UI has been improved (as you can tell, the UI team has been busy).
Silver drops should now consistently appear 0.5s after a mob dies (previously they were being blocked by death animations).
Armors have had a visual rework, improving quality and making them more readable.
Using a ground-target spell no longer interferes with auto-attacking.
When force-moving (default RMB in Classic controls), instant spells will now generally not interrupt the movement.
You can now use arrow keys to scroll between regions when searching in the world map.
Login screen now gives you feedback that it’s doing something when you log in.
Added missing armor and weapon sounds.
Added missing sounds for various buffs and debuffs.
Added missing sounds for various mobs.
Added reward jingles for Destiny Board notifications.
Added sounds for certain player actions (eg buy, sell, repair).
Added sounds when selecting major buildings.
The Farming Merchant now sells decorations for your personal and Guild islands. Check it out!

Changes

Essences are no longer needed for refining!
Essences are now only dropped by special mobs at altar locations.
A new Morgana boss has been added: The Torturer.
You can no longer harvest resources while participating in GvG fights.
Focus numbers are now all 10x larger: you get 10x more per day, and as a baseline everything costs 10x more than it used to. (Focus stockpiles should also be multiplied by 10x.)
On top of the above change, focus costs now vary by item, depending on their tier and how many resources they use.
The chat font is now bigger.
Options to auto-deny duel requests and Guild invites are now found in the Social setting rather than the HUD settings.
Beginner’s items have been buffed to be somewhat stronger.
T2, T3 and T4 hide mobs are now slightly faster to skin (reduced by 50%/25%/10%) to somewhat balance out the time penalty involved in killing the mob.
Corrected build requirements for Legendary player houses.
Reduced the item power soft cap in the Yellow zone from 900 to 800 item power, and in the Safe zone from 900 to 700. The scaling factor is also somewhat stronger than it used to be.
Laborer balance overhaul:

  • “Fame to progress” recalculated – it should now take ~50 journals to get a laborer to T8. (Note that, to get the laborer to a useful level of happiness, you need the appropriate tier of house and furniture too, which will take somewhat longer to afford for most players. Also note that there is never a disadvantage to levelling up your laborer!)
  • Journal rewards recalculated to match current balance: they should now give ~20% of the value of what they need to fill. Generally this means Fame targets go up and rewards go down, compared to the previous balance.
  • Mercenary journals have had their Fame targets reduced, and their silver rewards rebalanced.
  • Work time is now 22h.
  • Trophy journals now take ~3x as long as an equivalent non-trophy journal.

Fame rewards for Brittle Skeletons, Frail Skeletons and Ghouls have been reduced by 30-70%.
Destiny Board specialization nodes (ie the outer ring of the Destiny Board) for combat, crafting and farming have had their Fame targets doubled.
Destiny Board specializations (see above) for gathering and refining have their Fame requirements per mastery level increased by between 1.01x and 2x (scaling linearly from ML0 to ML100).
All Destiny Board crafting nodes in the farm tree have their Fame requirements per mastery level doubled (multiplies with the above, where applicable).
Destiny Board adventurer nodes have had their Fame requirements rebalanced.
Destiny Board trainee fighter node now unlocks automatically when you reach the center node.
Destiny Board journeyman weapon nodes no longer have two stages, and the spell they formerly unlocked is now unlocked from the start.
Spell unlocks on the Destiny Board have been repositioned so they unlock earlier.
Region names have been reviewed and, where necessary, streamlined to aid readability and pronounceability. (For example, many Hs were removed from mountain region names, because Celtic is not most players’ first language.)
Material costs of armored horses and oxen increased by 50%.
Mobs will only aggress players by proximity if they’re not in combat: once they start fighting, they will only aggress players who do something aggressive until they die or reset.
“Aggressive things” (for the purposes of mob aggression) now includes all aggressive spells on mobs and all beneficial spells on mobs’ targets.
Giving a shield to a mob’s target will now cause aggression proportional to the shield’s strength, bringing it in line with healing.
Critter/hide mob skeletons will now stick around for twice the mob’s average respawn time, decreasing “skeleton piles” and making it easier to see where higher-tier mobs spawn.
Veteran and Elite Morgana Knights have had their mechanics adjusted to be more interesting.
Added some additional Guild logos.
Lowered territory yield buff to 50%, to compensate for the increased amount of resources now found in watchtower territories.
Changed how Premium gather yield bonus works: now gives a 100% chance of 50% bonus yield (with fractions randomized), rather than a 50% chance of 100% bonus yield.
Removed suicides from kill/death history
Spiked Demons now have a slowing attack
Substantially adjusted journal setup; note crafting journals now only count items of their tier
Disabled gear scaling in cities
Siege Camps in No Respite, Carpet of Bones and Blighted Bog can now be used to attack Caerleon

Fixes

Fixed an issue where disconnecting and reconnecting while queued for an expedition did not re-enable the queueing UI.
Fixed an issue where keybindings for developer macros were showing up in the options menu.
Fixed an issue where Elder’s Legendary House could not be constructed.
Fixed an issue where some artifacts were not getting crafting bonuses from the Destiny Board.
Fixed the expedition minimap marker being far too big.
Fixed an issue with faction capes being incorrectly listed in crafting nodes on the Destiny Board (because you can’t craft them).
Fixed an issue where you could get “free repairs” by enchanting a damaged item: enchanting an item now requires it to be undamaged.
Fixed an issue where you couldn’t cancel alliance invitations.
Fixed an issue with quantity sliders getting stuck after using the “-” button.
Fixed an issue with people falling off bridges.
Fixed an issue where market warnings were confusing “above average” and “below average”.
Fixed an issue where territory guards were respawning too fast: they now take around twenty minutes to return
Fixed an issue with game clock and chat timestamps being out of sync.
Fixed some issues with the quantity slider in the crafting UI.
Fixed an edge case where blue players could manipulate unrestricted PvP zones to attack other blue players when they shouldn’t be able to.
Fixed an issue where player abilities were not using the correct hit detection radius on mobs.
Fixed player footsteps sounds for all weapons types.
Fixed a number of issues with mob spell audio.
Fixed some issues with audio effects on projectiles.
Fixed mount footstep sounds and mount interaction sounds.
Fixed sound volumes in many places.
Fixed various localization issues.

TESO: Morrowind – How Early Is The Early Access For Morrowind?

As of Monday, May 22, some of The Elder Scrolls Online (ESO) players have the opportunity to play the new Morrowind expansion. But when is the start to Morrowind exactly? What time does it start?

It is an offer that provides excitement. Already on May 22, PC players can start with Morrowind, the great new expansion for The Elder Scrolls Online. This is the start of the MMORPG year 2017.

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Morrowind brings the new class Wardens and an independent adventure on the island of Vvardenfell for all players, whether newcomer or veteran. This will be the first expansion to The Elder Scrolls Online ever – so far, there were only free updates during the subscription phase, DLCs that had been charged since 2015.

PC Players Can Get Started In Morrowind Two Weeks Before The Release

The actual release of TESO Morrowind is only on 6 June, but for some it is already two weeks before.

Early access is open to PC players who have purchased or otherwise obtained the “Morrowind Upgrade” or the “Collector’s Upgrade Digital”. But only on the PC. This premiere is not applicable for Xbox One and PlayStation 4.

If players purchased or pre-ordered the “physical version” of ESO Morrowind as a Collector’s Edition, they may request that they be released manually. This is exactly how Zenimax explains in this posting on the official side.

TESO: How Early Is The Early Access For Morrowind?

Many PC players are now wondering: When is it going?

We found a statement from the community manager Gina Bruno. She says, “It’s going to happen in the morning, probably before 10 o’clock in the morning.” In Germany in the late afternoon. Before 16 o’clock on Monday, May 22, early access to The Elder Scrolls Online Morrowind should start.

In early access, there will also be all bonus items linked to the purchase of Morrowind.